Archive for the 'Dungeon' Category

Halls of Lightning

Last night we did the Heroic dungeon instance: Halls of Lightning.

Here is a screenshot of us fighting the 4th and final boss Loken.

Halls of Lightning Boss Loken

This boss has three attacks to watch out for:

Pulsing Shockwave: Inflicts Nature damage to each player every 2 seconds over the course of the fight. Damage depends on the distance to Loken.

Arc Lightning: Inflicts Nature damage to a random player. Has a chance to jump over to a nearby player.

Lightning Nova: Inflicts Nature damage to all players within 20 yards range. Cast time 5 seconds.

All in all a fun night, ran a few heroic dungeon instances and called it a night as usual.

I’m Holy, Not DPS

For some odd reason, I have been asked to DPS almost every night I have played over the past week or so. I can understand many may not know or understand the role of a holy priest as good as some do, but asking a Holy priest to DPS is not the best idea for a group.

Holy Priest DPS

Sure a Holy Priest can spam Smite and Holy Fire (10 second cooldown on this one) spells, but that does not make them the optimal choice for DPS. In fact, this is somewhat similar to asking a Shadow priest to heal! Shadow Priests focus on doing damage, not healing. As I mentioned, Holy Fire has a 10 second CD, so its not a great DPS spell to spam.

Holy Priests spec to heal, not do damage, and while spellpower effects both damage and healing power, a Holy priest is best allowed to do what they do best, and that is to heal.

Although, to take advantage of a group that’s already formed, I have played the role of DPS for a few groups, but that’s only because we had a very good group and my DPS was not really needed, as I was amongst friends. But when it comes to performing under harsh conditions and in time of need during a dungeon instance, a Holy priest is best left to heal, not do damage.

As many Holy Priests, I throw smites and Holy Fire at run away mobs and adds etc… but our main role should always be healing, not doing damage.

I have put every Talent Point I have thus far to better my heals, to heal more efficiently, even grabbing Lightwell, and Spirit of Redemption – I’m Holy, Not DPS.

Magister’s Terrace

We are trying to get together and gear up for end-game raiding in World of Warcraft, so last night we continued plundering Magister’s Terrace.

This screenshot shows our group of players just about to enter the room where Kael’Thas Sunstrider awaits.

Magisters Terrace

Kael’Thas Sunstrider has some good drops for mages, and as usual, depending on your group this can be a quick and smooth run, or can be disastrous. We ran the dungeon instance fairly smoothly and came out with some great loot!

The Magister’s Terrace dungeon instance has four bosses, Selin Fireheart, Vexallus, Priestess Delrissa, and finally Kael’Thas Sunstrider.

Sethekk Halls

Last night we did the Sethekk Halls instance, which is part of the Auchindoun dungeon. This group of instances are for level 65 and up, and include Mana Tombs, Auchenai Crypts. You can find this dungeon in Outland’s Terokaar Forest.

Here is a screenshot of our group getting ready at the summoning stone at Auchindoun about to enter Sethekk Halls.

Sethekk Halls Dungeon Instance

This can be a challenging instance or an easy one depending on your group, however crowd control is a must and having a good group is a must. Many of the fights include multiple mob pulls and can cause wipes. Watch out for the exploding ghosts! Some of the monsters in Sethekk Halls release a slow moving, but deadly ghost. You cannot kill them, just avoid them before they explode!

The final boss is Talon King Ikiss.